
Mark Bitar
Game programmer and AI engineer with web development background
Boulogne-Billancourt, France
Summary
Focused game programmer with hands-on experience in gameplay and AI programming using Unity and Unreal Engine, demonstrated through multiple portfolio projects that implement character controllers, combo systems, dynamic difficulty, AI wave systems, and VR interactions. github+1
Practical experience in online multiplayer and systems programming for games, including networking/matchmaking (Steam), client-side synchronization for cosmetics, and integration of audio middleware (FMOD) and engine audio tools (MetaSounds). github
Established web and mobile development background with progressive roles from junior to senior web developer and full-stack/WordPress experience, giving a complementary software engineering foundation to his game development work. rocketreach+1
Transitioning toward applied AI engineering while maintaining a strong game programming identity: holds a master's in game programming (ICAN 2022–2024) and is currently listed as an AI Engineer at Hexamind. rocketreach+1