
Spencer Lindsay
Founder & Technical Art Director — immersive experiences and volumetric capture
spencer
Portland, Oregon
1.3K connections
Joined October 2025
Summary
Bridge between design and engineering: Spencer has spent 30+ years operating at the intersection of creative storytelling and technical pipelines, leading teams to align artistic goals with robust realtime and volumetric production processes from concept through delivery. etribe+1
Practitioner of volumetric capture and spatial computing: He has built photogrammetry and volumetric pipelines (notably during work with Magic Leap and client projects), produces 360°/volumetric media, and shares practical production workflows for immersive video. etribe+2
Interactive exhibits and projection mapping specialist: His studio work includes gaze‑driven, sensor‑based installations and festival pieces (e.g., Portland Winter Light Festival) that combine computer vision, real‑time animation, and projection mapping to make science and stories physically engaging. etribe+1
Experienced games and realtime 3D background: Earlier career roles at Atari/Rockstar/Midway and contributions to game‑industry publications reflect deep expertise in real‑time graphics, tooling, and technical art leadership. gamedeveloper+1
Educator and advisor in immersive media: Spencer participates in academic and industry advisory activities (e.g., University of Oregon iCAN) and collaborates with production partners (Hungry Mantis, filmmakers, CV developers) to deliver multidisciplinary projects. uoregon+1
Work
Projects
Writing
Game Developer — Contributor (various articles)
Contributor/author on GameDeveloper.com with pieces and reviews relating to technical art, tools, and production (historical contributions include product reviews and commentary).
Stitching with Mistika VR (media / tutorial credit)
Practical guide / tutorial for stitching 360° video with Mistika VR; Spencer is credited for media and practical workflow notes around immersive video capture and processing.